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Games: OverviewUpdated 35 minutes ago

The Games step lets you add quick, interactive mini-games into your FMX workflow.
Guests play a short game as part of their journey, turning “waiting time” into fun, branded time.
Right now, Games supports two built-in games: 3 Shell Game and Tic Tac Toe.


What Is the Games Step?

A Games step is a feature step that runs a mini-game full screen inside FMX and then returns guests to the rest of the flow.

From the workflow point of view, Games:

  • Loads one of the built-in games you select: 3 Shell Game or Tic Tac Toe

  • Shows the game full-screen when the workflow reaches the Games step

  • Let's guests play until the game reaches its natural end

  • Automatically continues to the next step when the game is finished

  • Can be exited early by the operator using FMX’s operator controls if needed (for example, if time is short)

From the guest’s point of view:

  • They see a game appear in place of the usual photo or video screen

  • They play one quick round of the game

  • When the round is over, and the result is shown, the experience automatically moves on

Game types:

  • 3 Shell Game – A short, luck-based game built from a fixed sequence of animations.
     Guests watch three “cups” shuffle, then tap the one they think hides the object. The game plays a reveal animation (win or lose) and then ends. The whole round lasts only a few seconds and always moves forward when the reveal is done.

  • Tic Tac Toe – A classic 3×3 grid game.
     Guests take turns placing marks on the board against the built-in opponent. The game detects a win, a loss, or a draw, shows a brief result overlay, and then returns to the workflow.

There is no complex configuration inside the Games step itself: you simply choose which game to run and place the step where you want the game to appear.


When Should You Use Games?

Use a Games step when you want the guest to interact instead of just waiting on a static screen.

Typical reasons:

  • Keep guests busy while AI or cloud processing runs in the background

  • Warm guests up before standing in front of the camera

  • Add a playful “moment” to a branded experience

  • Turn an idle station into a simple game attraction

Games work especially well:

  • Before capture - a short icebreaker to relax guests

  • Between slower steps – such as AI effects, uploads, or video processing

  • As a light standalone activity – when you want a simple game without photos


How Games Fit in the Workflow

Game step is a regular step in your FMX workflows. You add and connect it to the canvas like any other step.

Typical setup:

  • Add a step and select Games

  • Choose which game to load: 3 Shell Game or Tic Tac Toe

  • Place the Games step before or after other steps, depending on when you want guests to play

  • Connect it to the next step in the journey (for example, Capture, AI, Preview, or Print)

When the workflow reaches the Games step:

  • FMX opens the selected game full-screen

  • Guests play one round until the game ends

  • The result is shown briefly (for example, win/lose in Shell Game or Tic Tac Toe)

  • The workflow automatically continues to the next step you connected to

Examples:

  • Welcome → Games (Tic Tac Toe) → Capture → Preview → Print

  • Capture → Games (3 Shell Game) → AI Effect → Preview

  • Games (Tic Tac Toe) → Thank You / Session End

In practice, Games acts as a short “fun stop” inside your experience, without changing the overall structure of the flow.


By placing a Games step at the right moment in your workflow, you turn quiet or waiting moments into interactive, memorable experiences—without adding any complicated setup.




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