Games: OverviewUpdated 35 minutes ago
The Games step lets you add quick, interactive mini-games into your FMX workflow.
Guests play a short game as part of their journey, turning “waiting time” into fun, branded time.
Right now, Games supports two built-in games: 3 Shell Game and Tic Tac Toe.
What Is the Games Step?
A Games step is a feature step that runs a mini-game full screen inside FMX and then returns guests to the rest of the flow.
From the workflow point of view, Games:
Loads one of the built-in games you select: 3 Shell Game or Tic Tac Toe
Shows the game full-screen when the workflow reaches the Games step
Let's guests play until the game reaches its natural end
Automatically continues to the next step when the game is finished
Can be exited early by the operator using FMX’s operator controls if needed (for example, if time is short)
From the guest’s point of view:
They see a game appear in place of the usual photo or video screen
They play one quick round of the game
When the round is over, and the result is shown, the experience automatically moves on
Game types:
3 Shell Game – A short, luck-based game built from a fixed sequence of animations.
Guests watch three “cups” shuffle, then tap the one they think hides the object. The game plays a reveal animation (win or lose) and then ends. The whole round lasts only a few seconds and always moves forward when the reveal is done.Tic Tac Toe – A classic 3×3 grid game.
Guests take turns placing marks on the board against the built-in opponent. The game detects a win, a loss, or a draw, shows a brief result overlay, and then returns to the workflow.
There is no complex configuration inside the Games step itself: you simply choose which game to run and place the step where you want the game to appear.
When Should You Use Games?
Use a Games step when you want the guest to interact instead of just waiting on a static screen.
Typical reasons:
Keep guests busy while AI or cloud processing runs in the background
Warm guests up before standing in front of the camera
Add a playful “moment” to a branded experience
Turn an idle station into a simple game attraction
Games work especially well:
Before capture - a short icebreaker to relax guests
Between slower steps – such as AI effects, uploads, or video processing
As a light standalone activity – when you want a simple game without photos
How Games Fit in the Workflow
Game step is a regular step in your FMX workflows. You add and connect it to the canvas like any other step.
Typical setup:
Add a step and select Games
Choose which game to load: 3 Shell Game or Tic Tac Toe
Place the Games step before or after other steps, depending on when you want guests to play
Connect it to the next step in the journey (for example, Capture, AI, Preview, or Print)
When the workflow reaches the Games step:
FMX opens the selected game full-screen
Guests play one round until the game ends
The result is shown briefly (for example, win/lose in Shell Game or Tic Tac Toe)
The workflow automatically continues to the next step you connected to
Examples:
Welcome → Games (Tic Tac Toe) → Capture → Preview → Print
Capture → Games (3 Shell Game) → AI Effect → Preview
Games (Tic Tac Toe) → Thank You / Session End
In practice, Games acts as a short “fun stop” inside your experience, without changing the overall structure of the flow.
By placing a Games step at the right moment in your workflow, you turn quiet or waiting moments into interactive, memorable experiences—without adding any complicated setup.