Games: Overview

Updated 4 days ago · 3 min readBeginner

The Games step adds quick, interactive mini-games into your FMX workflow. Guests play a short game as part of their journey, turning waiting time into fun, branded time. Games currently supports two built-in games: 3 Shell Game and Tic Tac Toe.

What Is the Games Step?

A Games step is a feature step that runs a mini-game full screen inside FMX and then returns guests to the rest of the flow.

From the workflow point of view, Games:

  • Loads one of the built-in games you select: 3 Shell Game or Tic Tac Toe
  • Shows the game full-screen when the workflow reaches the Games step
  • Lets guests play until the game reaches its natural end
  • Automatically continues to the next step when the game is finished
  • Can be exited early by the operator using FMX's operator controls if needed (for example, if time is short)

From the guest's point of view:

  • They see a game appear in place of the usual photo or video screen
  • They play one quick round of the game
  • When the round is over and the result is shown, the experience automatically moves on

Game Types

  • 3 Shell Game — A short, luck-based game built from a fixed sequence of animations. Guests watch three cups shuffle, then tap the one they think hides the object. The game plays a reveal animation (win or lose) and then ends. The whole round lasts only a few seconds and always moves forward when the reveal is done.
  • Tic Tac Toe — A classic 3×3 grid game. Guests take turns placing marks on the board against the built-in opponent. The game detects a win, a loss, or a draw, shows a brief result overlay, and then returns to the workflow.

There is no complex configuration inside the Games step itself: you simply choose which game to run and place the step where you want the game to appear.

When Should You Use Games?

Use a Games step when you want the guest to interact instead of just waiting on a static screen.

Typical reasons:

  • Keep guests busy while AI or cloud processing runs in the background
  • Warm guests up before standing in front of the camera
  • Add a playful moment to a branded experience
  • Turn an idle station into a simple game attraction

Games work especially well:

  • Before capture — a short icebreaker to relax guests
  • Between slower steps — such as AI effects, uploads, or video processing
  • As a light standalone activity — when you want a simple game without photos

How Games Fit in the Workflow

A game step is a regular step in your FMX workflows. You add and connect it to the canvas like any other step.

Typical setup:

  • Add a step and select Games
  • Choose which game to load: 3 Shell Game or Tic Tac Toe
  • Place the Games step before or after other steps, depending on when you want guests to play
  • Connect it to the next step in the journey (for example, Capture, AI, Preview, or Print)

When the workflow reaches the Games step:

  • FMX opens the selected game full-screen
  • Guests play one round until the game ends
  • The result is shown briefly (for example, win/lose in Shell Game or Tic Tac Toe)
  • The workflow automatically continues to the next step you connected to

Examples:

  • Welcome → Games (Tic Tac Toe) → Capture → Preview → Print
  • Capture → Games (3 Shell Game) → AI Effect → Preview
  • Games (Tic Tac Toe) → Thank You / Session End

In practice, Games acts as a short, fun stop inside your experience, without changing the overall structure of the flow.

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